Days of Ruin tried to fix the issue by toning down powers significantly. Earlier games suffered from a few balance issues surrounding the extreme power level of CO powers. I’d also like to add some progression for the CO powers themselves. These are just a few of the many potential options.Ī few must-have features include things such as online multiplayer, and of course, new unit types and terrain effects. Perhaps some levels end when a rival commander is killed or an escort mission where you must protect a hero from enemy capture. Secondly, the addition of commanders as playable units offers new types of mission objectives to increase level variety in campaign battles. I think this is the main reason the series has always been outperformed. Advance Wars lacks this aspect because of the focus on larger-scale combat. Nothing is more satisfying than watching your favorite character turn the tide of battle and chew through enemies when you need them most. It’s no surprise some of my favorite characters in Fire Emblem were also some of my strongest units in the game. One of the best parts of Fire Emblem is finding a hero you like within the context of the story and within the gameplay. First, it could allow players to become more attached to the characters within the narrative. In addition to expanding the roster of units, this change comes with two key benefits. I propose a completely separate new unit type. Days of Ruin experimented slightly with this idea by allowing your CO to “join” with a unit on the board and bestowing buffs. Rather than the commander having no direct representation on the map, I think it would be a good idea to make special hero units that can be controlled directly by the player. The biggest gameplay addition I’d make for this series would be to intertwine the major story characters more closely with the gameplay. Considering Advance Wars uses modern technology as a focus it has the chance to deliver an extremely poignant commentary on modern warfare and the issues surrounding it. However, Days of Ruin certainly shook up the formula and told an incredibly engaging narrative in a post-apocalypse setting.įrom the brief gameplay I’ve seen, it’s clear Days of Ruin took on a much more critical look at warfare with the major narrative themes: I think this is a great direction to go in. Usually, the main villains are the authoritarian terrorist organization, Black Hole. Most of the games place you into the shoes of commanders within the Orange Star army fighting against various other nations. In terms of story, I think Advance Wars has always been pretty interesting. With that in mind let’s discuss my hopes for the next game within this underrated series. If all goes well and profits are made, I could see the franchise making a return very soon following this remake collection. I’d wager this release is a test to gauge consumer interest. Nintendo recently announced a re-release of the first two Game Boy Advance titles for the Switch. However, in contrast to most of the other titles I’ve discussed in this series, I believe Advance Wars has a strong chance to come back. Since then, the series has received little attention from Nintendo as Fire Emblem eclipsed it in popularity after the success of 2012’s Fire Emblem: Awakening. The last mainline game within the Advance Wars series was Days of Ruin/ Dark Conflict released in 2008 for the Nintendo DS. I also enjoyed Dual Strike for the DS but, unfortunately, missed what would eventually be the final release. Like old-school Fire Emblem, they have a wonderfully charming pastel art style and absolutely killer soundtracks. I loved the original Advance Wars and the second game was one of the first GBA games I ever owned. The terrain is a key aspect of Advance Wars, with many units excelling based on whether they are placed in the open, in cities, forests, or mountains. Additionally, each general is often able to augment combat using various command abilities. Rather than commanding a force of singular heroes, you oversee vast armies of troops. Whereas Fire Emblem is typically set in a sword and sorcery high-fantasy world, Advance Wars has a more modern setting. Only four of the mainline games were released outside of Japan in addition to the spin-off Battalion Wars.Īdvance Wars exists as a parallel to the Fire Emblem games in the sense that it presents a similar experience with a different coat of paint. The series consists of eight mainline titles and two spin-offs. Published primarily by Nintendo, the franchise released on the Game Boy Advance, Gameboy Color, and DS. Advance Wars is a series of turn-based tactical combat games primarily developed by the Fire Emblem developer, Intelligent Systems. My recent time with Fire Emblem: Engage had me thinking back on another one of Nintendo’s legacy franchises.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |