![]() ![]() I may play it again some day, but I don't foresee that happening very soon. Yes, it really is that much of an improvement. To be brutally honest, after playing Cataclysm, my Homeworld box has been collecting dust in the closet for the last 3 and a half years. Everything that I disliked about the first game was repaired in Cataclysm. Besides, the first Homeworld borrowed heavily from Battlestar Gallactica.Īs I said above, I really do wish that the original Homeworld had been this good. This may be true to an extent, but a good plot in a game these days is very rare to begin with. Also, alot of people have complained that the plot of Cataclysm is cliche. But that's only because I've grown so accustomed to playing RTS games in isometric view. The only thing I would've added to this game is the option for an isometric viewpoint while still being 3D, which for me might make fighting battles and reconnaissance a bit easier. I can say that I have no hard complaints about this game at all. Also, there are many new types of ship in Cataclysm that make managing resources and fighting battles much more convenient, the details of which I won't go into here you'll find out for yourself. What if resources are too far away? You simply move your little fleet to them, because you can move your Mothership! What if the resources are too close to the enemy? Simple yet again, since there is a new ship called an 'Ore Processor' which accompanies your Worker ships to far away locations to collect resource, and they don't have to return to the Mothership to drop cargo! This too also relieves the veritable migraine known as micromanagement. ![]() Regarding resources, they appeared to me to be much more plentiful in Cataclysm, which gives the player a rest when it comes to micromanagement. Moving your ships this time around only involves pressing one or two keys, rather than once again having to navigate into other menus or command screens. For starters, in the interface was fixed, so instead of having navigate a bunch of hidden menus, they were constantly present for easy access. All the anomalies that plagued the original Homeworld were fixed, while the core gameplay that made the prequel stand out amongst all other RTSs is still present. I was relieved, to put it mildly, when Homeworld: Cataclysm was released. In general, the learning curve was frustrating and much too steep for most players. The interface was atrocious, moving your ships around was a headache, your Mothership was completely static and unmovable, and resources were quite scarce no matter what the difficulty setting. However, Homeworld in my opinion was severely crippled by a few things. Definitely a enormous leap past the stale 2D world of StarCraft and the like. Homeworld broke ground in terms of the graphical layout of RTS games, mainly for games based in space a fully 3D engine that gives the player the ability to view the situation in a full 360 degrees. ![]()
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