![]() Just use the COMPILE_Converted_AddOns.sh or the COMPILE_THEME.sh instead. The same progress has to be done to compile the addons or the theme as well. Start Simutrans the way you did before, and you'll see a menu asking you for a pakset to run.Copy the folder named compiled_converted in your usual Simutrans game folder and rename it to Pak192.Comic.To compile under windows, run the COMPILE.ps1 via PowerShell.Start compile with preconfigured compiler :.Get yourself a new makeobj and put it in this folder. ![]() Start Simutrans the way you did before, open the settings, select Display Settings, Select a theme for display and ic.Copy the unzipped theme in the theme folder inside of your Simutrans game folder.Get yourself the theme from the release page.If you did install the addons as well, there should be a button to start the game with them as well.Select the new added folder to run this pakset. Remane the new folder in the addon directionary to the same name that you use for the folder in the game file directionary.On Windows this folder appears at C:\Users\Documents\Simutrans\addons If you did download the addon set as well, put them in your addon folder in your user directionary.Copy the unzipped pakset in your Simutrans game folder.Or download yourself an old version from the forum.This addon set does not include all addons there are. Additionally you can download an addonset from the same page.Get yourself the pakset from the release page.Note: Nightlies do not replace stable versions, especially if you intend to play a long game! Please go to for the most recent Simutrans Nightlies. Since this is a nightly pakset, it may not run with the Simutrans version you have already installed.Pak128 is maintained by a number of Simutrans community members.Pakset and theme for Simutrans Run the pakset Folders or files that contain these usually contain "src" somewhere in their name. Providing these consistently is beyond the scope of this project, but encouraged. Still, in some cases, there are available initial or intermediate forms of material from which the graphics are rendered in some way. True "openess", however, suggests that the whole process should be replicable, which is not always possible. This fulfills at least the letter of the law of "being open source". Their sources are the PNG and DAT files available here, without exception. Generally, user-level distribution form of material are compiled PAK files. ![]() Given how the source/compilation paradigm breaks when translated from "programming" to general data manipulation, the approach taken for our graphics is purely pragmatical. Configuration, text and script files are in public domain, unless specified otherwise. For license details, please see the accompanying file "LICENSE.txt". The license implicitly assumed for all graphical material is "Artistic license 2.0", unless specified otherwise individually. Additionally, please provide some attribution, although this is not mandatory. When reusing the material from this set, observe the terms of used license. The materials available here are only these specific to this set general guides and references can be found at: If you wish to use the set only as a reference, you will be mostly interested in items in folder "base". If the directory contents are in any way significant or different, read accompanying "README.txt" files. Some basic general information is available in "devdocs" directory. Result of compilation should be a directory "simutrans/pak128", and will be also zipped. To create a revision, it is assumed that git is installed. A make program is needed for the makefile, and Windows for the batch file. It includes everything to produce an usable package, except for the compiler program(s).Ĭurrently these build systems are available:Ī makeobj executable must be on path or next to script file. ![]()
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